Physical Modelling —
Aesthetic vs Functional
Build physical prototypes that answer the right question about scale, shape, space, appearance or performance.
By the end of class, you should be able to…
Distinguish model purposes
Explain differences between aesthetic and functional physical prototypes.
Use fidelity strategically
Construct/interpret prototypes at different levels of fidelity.
Consider scale, shape, space
Use physical models to investigate these required B2.2.2 considerations.
Plan evidence
Choose what data/feedback a model should generate next.
They are 3D tangible representations developed at different fidelities.
How big?
Overall dimensions, fit, reach and proportion.
What form?
Curvature, profile, grip, geometry and visual language.
How does it occupy / interact with space?
Clearance, storage, surrounding objects and user movement.
Aesthetic models emphasize appearance and form.
Functional models emphasize operation and performance.
High-fidelity prototypes may combine both.
Beautiful shell, no mechanism
High aesthetic fidelity · low functional fidelity.
Working mechanism, rough foam body
High functional fidelity · low aesthetic fidelity.
Reduced/enlarged models can answer spatial questions without full-size cost.
Best for direct human interaction and ergonomic checks.
Useful for overall form, spatial arrangement and large products.
Useful for tiny details, mechanisms or interfaces.
Simple models can reveal conflicts that drawings hide.
Grip, curve, edge, profile
Can a user hold it? Does the form communicate orientation? Do parts interfere?
Reach, clearance, storage, movement
Does it fit the environment? Can users access controls? Is there room for assembly/motion?
Choose the model
A designer needs to evaluate whether users with different hand sizes can comfortably reach and operate a trigger while gripping a handle. Surface colour is irrelevant at this stage.
What prototype is most appropriate?
A physical prototype should generate relevant evidence.
| Model purpose | Possible data | Possible feedback |
|---|---|---|
| Scale / reach | Reach distance, contact success | “Back control is hard to reach.” |
| Function | Cycles, load, time, errors | “Mechanism feels unstable.” |
| Aesthetic | Preference ranking | “Form looks too bulky.” |
| Space | Clearance / interference | “Cable collides with the hinge.” |
One concept, two different models.
Physical modelling vocabulary
Retrieve first. Then check.
Can you retrieve it without looking back?
Before you leave…
IA Day 9 — Annotated Concept Development
Keep the evidence chain moving: user → research → decision → test.
B2.2.2 construct/interpret aesthetic and functional prototypes at different fidelity levels, considering scale, shape and space · reinforcement of A2.2.4.