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IB Design Technology
SL · Lesson 26 · Low- vs High-Fidelity Prototyping
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Lesson 26 · Unit 4

Low- vs High-Fidelity
Prototyping

Choose prototype fidelity based on the question you need to answer—not on how impressive the model looks.

80 minutesA2.2.1Prototype strategy
Guiding question: When should a designer use low fidelity, and when is high fidelity worth the time and cost?01
Today’s destination

By the end of class, you should be able to…

01

Define fidelity

Explain what low and high fidelity mean in prototyping.

02

Compare trade-offs

Explain advantages and disadvantages of each within a design process.

03

Choose appropriately

Match prototype fidelity to a specific design question.

04

Avoid overbuilding

Recognize why realistic models can be wasteful too early.

Success check: explain the concept accurately, then use it to make a justified design decision.
Know it → use it → explain the evidence.02
A2.2.1

Fidelity = how closely the prototype represents aspects of the intended product.

Low fidelity

Fast approximation

Tests general principles, layout, scale, sequence, interaction or proof of concept with low cost and low attachment.

High fidelity

Accurate simulation

Mimics important form, function, material, interface or performance closely enough for more realistic testing.

The right fidelity depends on the current uncertainty.03
A2.2.1

Low fidelity is powerful because it is cheap to change.

Use it when the design question does not require realism.

Advantage

Speed

Create and compare multiple concepts quickly.

Advantage

Low cost

Materials and time investment are limited.

Advantage

Encourages change

Teams and users are less afraid to criticize unfinished ideas.

Disadvantage

Limited realism

Cannot reliably answer questions that depend on final materials, detailed performance or finish.

Low fidelity is ideal for reducing uncertainty early.04
A2.2.1

High fidelity supports realistic evaluation—but costs more.

Use it when the design question depends on a close simulation of the intended product.

Advantage

Realistic interaction

Users can respond to details, ergonomics, interface and appearance more authentically.

Advantage

Performance evidence

Can test more aspects of the specification in combination.

Disadvantage

Time + cost

More effort makes each iteration expensive.

Disadvantage

False finality

A polished model can make teams reluctant to change weak decisions.

Do not buy realism before you need it.05
Decision rule

Ask “what do we need to learn?” before “what should we build?”

QuestionLikely fidelityWhy
Will the product fit under the desk?LowSimple volume / scale model can answer it.
Can users understand the control sequence?Low–mediumPaper interface / clickable mock-up may be enough.
Is the grip comfortable after 10 minutes?Medium–highNeeds realistic size, form and contact surfaces.
Will the structure survive the target load?High / simulationPerformance depends on geometry/material/conditions.
Prototype only the variables needed to answer the question.06
Apply it

Avoid over-prototyping

A student spends 12 hours sanding and painting a realistic model before testing whether the basic handle position is reachable for the intended users.

What would have been a better strategy?

Choose before you reveal the feedback.07
Important nuance

One prototype can be high fidelity in one aspect and low in another.

Geometry

High

Exact dimensions and shape.

Material

Low

Foam substitutes for final polymer.

Interface

Medium

Printed screen simulates future electronics.

Design efficiency: fidelity should target the variable being tested.
Avoid treating fidelity as one single number.08
Iterative development

Increase fidelity as uncertainty decreases.

01

Paper / block model

Test layout, scale, task flow.

02

Functional subsystem

Test one mechanism or ergonomic feature.

03

Integrated prototype

Test multiple specifications together.

04

High-fidelity model

Test realistic use and presentation-critical details.

Fidelity often rises through iteration—not in one jump.09
15 minutes

Prototype a phone stand using only paper + tape.

1
Choose one question: angle, stability, reach, folding, cable clearance.
2
Build the minimum model needed to answer it.
3
Test twice and change one feature.
4
Write what a higher-fidelity prototype would need to test next.
The prototype is evidence—not the final product.10
Vocabulary lab

Fidelity vocabulary

Retrieve first. Then check.

TermPrototype fidelityClick to reveal
MeaningThe degree to which a prototype represents relevant aspects of the intended product.
TermLow-fidelity prototypeClick to reveal
MeaningA fast, simplified representation used to test general principles or early design questions.
TermHigh-fidelity prototypeClick to reveal
MeaningA more accurate representation that mimics important aspects of the intended product for realistic testing.
TermProof of conceptClick to reveal
MeaningEvidence that a principle, mechanism or idea can work.
TermSelective fidelityClick to reveal
MeaningMaking only the aspects under investigation realistic while simplifying others.
TermIterationClick to reveal
MeaningRepeating model–test–refine cycles to improve the design.
Say the meaning before you flip the card.11
Knowledge check

Can you retrieve it without looking back?

1. Give one advantage of low-fidelity prototyping.
Fast, low cost, easy to change, supports comparison and reduces attachment.
2. Give one disadvantage of high-fidelity prototyping.
More time/cost and a risk of premature commitment or wasted effort.
3. Why should fidelity be chosen after the testing question?
Because the prototype only needs enough realism to answer the current uncertainty.
4. Can one model be high fidelity in geometry but low fidelity in material?
Yes. Fidelity can be selective by aspect.
Say the answer first. Then reveal it.12
Exit ticket

Before you leave…

1. Name one design question suited to low fidelity.
2. Name one suited to high fidelity.
3. Explain why a polished prototype can sometimes slow iteration.
Next lesson

Physical vs Virtual Prototypes

Keep the evidence chain moving: user → research → decision → test.

Curriculum alignment
A2.2.1 advantages and disadvantages of low- and high-fidelity prototyping within a design process.
Lesson complete13 slides
Designed by David Xu · © 2026 David Xu. All rights reserved.Educators and students are welcome to use these materials for non-commercial teaching and learning with attribution. Please share the original link when possible. Reposting, redistributing modified copies, removing attribution, or commercial use requires prior permission.
IB Design Technology SL · Lesson 2613
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