Ergonomics &
Anthropometrics
Measure people, understand interaction, and turn human-factor evidence into better product decisions.
By the end of class, you should be able to…
Explain ergonomics
Describe the relationship between people and the products, systems and environments they use.
Use anthropometrics
Explain how measured human dimensions support design decisions.
Distinguish data
Differentiate static and dynamic anthropometric data.
Evaluate variation
Discuss how age, gender, ethnicity and disability can affect anthropometric data.
Ergonomics is about the fit between people and design.
The aim is to improve efficiency, usability, function, effectiveness and safety—not simply comfort.
Capabilities + limitations
Bodies, senses and minds interact with products in different ways.
Features + controls
Size, shape, force, layout and feedback influence use.
Context of use
Space, lighting, noise, temperature and task conditions can change performance.
Anthropometrics turns human dimensions into design evidence.
Designers use data about real people instead of assuming one “normal” body.
Static and dynamic data answer different design questions.
Both are useful, but they measure people under different conditions.
Body dimensions at rest
Examples: standing height, seated height, shoulder breadth, hand length.
Dimensions during movement
Examples: reach while leaning, hand movement, range of motion, working envelope.
Which data should you collect?
A designer is developing an overhead luggage shelf on a train. The intended users need to lift bags from the aisle and place them onto the shelf.
Which evidence is most relevant?
Anthropometric datasets change across populations.
The guide requires students to discuss how several factors can affect the data.
Growth + ageing
Body dimensions, mobility and strength can change through life.
Population distributions
Datasets may show different distributions for measured dimensions.
Population variation
Anthropometric proportions and distributions can differ between sampled populations.
Different interactions
Mobility aids, posture, reach or other physical characteristics may alter relevant dimensions.
Separate measurable human factors from user opinions.
“The 5th percentile reach is below the control height.”
Measured physical dimension.
“I prefer the control on the left.”
Useful qualitative evidence, but a different kind of evidence.
From measurement to design decision
Anthropometric numbers only matter when they influence a design decision.
Define the user + task
Identify the population, environment and action the product must support.
Select relevant dimensions
Choose measurements linked to reach, clearance, fit, posture or movement.
Use appropriate population data
Avoid importing data from an unrelated population without justification.
Translate evidence
Set dimensions, adjustability or testing criteria that can later be evaluated.
Measure a micro-task, not just a body.
Ergonomics connects directly to your IA.
Human-factor evidence can strengthen the persona, task analysis and later specifications.
Describe relevant capabilities
Use only characteristics that matter to the redesign.
Show interaction difficulty
Make reach, grip, posture or task constraints visible.
Set testable requirements
Translate evidence into dimensions, forces, clearances or adjustment ranges.
Ergonomics vocabulary
Retrieve first. Then check.
Can you retrieve it without looking back?
Explain how anthropometric data could improve a shared classroom workstation.
“Measure students and make it ergonomic.”
Too vague; it does not identify the relevant dimension or design decision.
Evidence → decision → benefit
Identify a relevant static or dynamic measurement, explain how it influences height/reach/clearance/adjustability, then connect the change to usability or safety.
Before you leave…
Percentiles in Design
Keep the evidence chain moving: user → research → decision → test.
A1.1.1 ergonomics · A1.1.2 anthropometrics · static/dynamic anthropometric data · age, gender, ethnicity and disability as factors affecting data.