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IB Design Technology
SL · Lesson 06 · Personas, Scenarios & User Populations
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Lesson 06 · Unit 1

Personas, Scenarios
& User Populations

Turn messy research into a usable picture of who you are designing for—without turning the persona into fiction.

80 minutesA2.1 · B1.1Research synthesis
Guiding question: How can personas, scenarios and demographics guide design development?01
Today’s destination

By the end of class, you should be able to…

01

Define key tools

Explain persona, scenario, demographics and population stereotype.

02

Build from evidence

Distinguish research-based persona details from invented decoration.

03

Use carefully

Discuss advantages and disadvantages of personae, scenarios, demographics and population stereotypes.

04

Connect to decisions

Use a persona and scenario to identify requirements and questions for design.

Success check: explain the concept accurately, then use it to make a justified design decision.
Know it → use it → explain the evidence.02
Primary persona

A persona is a research summary with a human shape.

It represents relevant attributes found in a user population so designers can keep real needs visible during development.

Characteristics

Who?

Relevant demographic or contextual characteristics.

Behaviour + attitudes

What do they do?

Patterns, habits, workarounds and attitudes found through research.

Goals + needs

Why does the task matter?

Motivations, concerns, needs and opportunities.

Evidence comes first. Persona comes second.03
IA connection

The primary persona should be researched deeply.

Profile

Demographic context

Age, education, ethnicity, access challenges, family status, occupation—where relevant.

Capability

Abilities + skills

What can the user do confidently? What creates difficulty?

Context

Environment

Physical, social and technological conditions surrounding the task.

Also investigate: behaviour patterns, attitudes, goals, concerns, needs and opportunities.
The IA persona is evidence—not a stock-photo biography.04
Population description

Demographics describe groups; they do not automatically explain behaviour.

Demographic fact

“Students aged 16–18.”

Helps define a population, but says little about how the product is actually used.

+
Behavioural evidence

“Most carry a laptop in one hand while opening classroom doors.”

Directly informs the interaction problem.

Description + behaviour = stronger design understanding.05
Contextualize use

A scenario describes a plausible use situation.

Example

Maya leaves science carrying a laptop and water bottle. She reaches a heavy classroom door and must transfer the bottle to open it. The hallway is crowded and she is trying not to drop anything.

User

Relevant capability and behaviour.

Task

Open and pass through the door while carrying items.

Environment

Crowded transition period with limited free hands.

A scenario makes context concrete.06
Critical thinking

Population stereotypes describe widespread responses—not every individual.

A population stereotype identifies responses that are widespread within a user population. It can support early design development, but it must not be treated as universal.

Potential value

Recognize common responses

A widespread pattern can help a team anticipate common needs or behaviours in a user population.

Major risk

Pattern becomes “everyone”

A widespread response can still hide important variation, exceptions and minority needs within the population.

Better practice

Check the pattern

Use research to establish how widespread the response is and identify users who do not follow the common pattern.

Widespread pattern ≠ every user.07
A2.1.5 · Discuss, not just define

Each user model is useful—and each can mislead.

ToolUseful because…Limitation / riskBetter practice
Primary personaKeeps important user patterns visible during design development.Can oversimplify variation if one persona is treated as “everyone”.Base attributes on research and keep checking against real users.
ScenarioMakes the persona’s task and context concrete.It is an imagined sequence based on assumptions, so it may not match actual behaviour.Make assumptions explicit and check them against user research or testing.
DemographicsHelps define and compare user populations.Does not automatically explain motivations or behaviour.Pair demographic information with behavioural evidence.
Population stereotypeSummarizes responses that are widespread in a user population.A widespread response does not describe every individual and may hide important variation.Use it as a population-level pattern and keep checking important exceptions.
IB command-term habit: to discuss, consider both value and limitation before reaching a reasoned judgement.
A useful model supports inquiry; it never replaces user evidence.08
Apply it

Persona or fiction?

A design team writes: “Jordan, 17, loves minimalist design, drinks matcha, hates plastic and always studies at coffee shops.” None of these details came from research.

What is the main problem?

Choose before you reveal the feedback.09
Synthesis workflow

Cluster evidence before writing the persona.

01

Collect

Interviews, observation, surveys, task evidence.

02

Find repeated patterns

Common needs, behaviours, motivations or limitations.

03

Prioritize relevance

Keep attributes that actually affect the redesign problem.

04

Represent

Create the primary persona and scenario grounded in those patterns.

Synthesis is selective, not decorative.10
Use the persona

The persona should generate better design questions.

Evidence

Often carries objects in both hands

Observed during class transitions.

Question

Can the task be completed one-handed?

A focused interaction question.

Possible requirement

Reduce need for two-hand operation

Later justified through testing and user feedback.

The persona is useful only if it changes decisions.11
15-minute activity

Build a compact evidence-based persona.

Use this research summary: 8 students observed using a shared charging station; 6 keep phones connected while working; 5 pull cables sideways; 4 report difficulty seeing which port is available; two users use one hand because the other is holding a laptop.

1
Write three research-grounded persona attributes.
2
Write one short scenario.
3
Write two design questions this persona makes visible.
Every persona detail should earn its place.12
Vocabulary lab

Persona vocabulary

Retrieve first. Then check.

TermPrimary personaClick to reveal
MeaningThe main research-based representation of the intended user or user group guiding design development.
TermIntended userClick to reveal
MeaningThe individual or group directly using the product or solution.
TermDemographicsClick to reveal
MeaningPopulation characteristics such as age, education or occupation used to describe a user group where relevant.
TermScenarioClick to reveal
MeaningAn imagined sequence of events in a persona’s daily life, based on assumptions that should be checked against user evidence.
TermPopulation stereotypeClick to reveal
MeaningResponses or behaviour patterns that are widespread within a user population; useful for recognizing common patterns, but not representative of every user.
TermBehaviour patternClick to reveal
MeaningA repeated way users act that emerges from observation or other research.
TermMotivationClick to reveal
MeaningA reason or goal influencing user behaviour.
TermEnvironmentClick to reveal
MeaningThe physical, social and technological context in which the user interacts with the product.
Say the meaning before you flip the card.13
Knowledge check

Can you retrieve it without looking back?

1. What should a primary persona be based on?
Patterns and evidence from user-centred research.
2. Why can demographics alone be insufficient?
They describe a population but may not explain behaviour, task difficulties, motivations or context.
3. What is the role of a scenario?
To place the persona into a plausible task and environment so design issues become concrete.
4. What is a major risk of population stereotypes?
A widespread response can be mistaken for a universal one, causing designers to miss important variation within the user population.
5. Give one advantage and one limitation of using a scenario or persona.
Example: a scenario makes task and environment concrete, but it can become fiction if it is not grounded in research; a persona keeps user patterns visible, but can oversimplify variation if treated as representative of everyone.
Say the answer first. Then reveal it.14
Exit ticket

Before you leave…

1. Write one sentence distinguishing a primary persona from a population stereotype.
2. Name three categories of evidence that can strengthen a persona.
3. Explain how a scenario can reveal a design opportunity.
Next lesson

Task Analysis & User Journey Mapping

Keep the evidence chain moving: user → research → decision → test.

Review before next time
Explain today’s key ideas without notes, then apply one idea to a different product, user or design context.
Lesson complete15 slides
Designed by David Xu · © 2026 David Xu. All rights reserved.Educators and students are welcome to use these materials for non-commercial teaching and learning with attribution. Please share the original link when possible. Reposting, redistributing modified copies, removing attribution, or commercial use requires prior permission.
IB Design Technology SL · Lesson 0615
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