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IB Design Technology
SL · Lesson 06 · Personas, Scenarios & User Populations
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Lesson 06 · Unit 1

Personas, Scenarios
& User Populations

Turn messy research into a usable picture of who you are designing for—without turning the persona into fiction.

80 minutesA2.1 · B1.1Research synthesis
Guiding question: How can personas, scenarios and demographics guide design development?01
Today’s destination

By the end of class, you should be able to…

01

Define key tools

Explain persona, scenario, demographics and population stereotype.

02

Build from evidence

Distinguish research-based persona details from invented decoration.

03

Use carefully

Discuss advantages and disadvantages of personae, scenarios, demographics and population stereotypes.

04

Connect to decisions

Use a persona and scenario to identify requirements and questions for design.

Success check: explain the concept accurately, then use it to make a justified design decision.
Know it → use it → explain the evidence.02
Primary persona

A persona is a research summary with a human shape.

It represents relevant attributes found in a user population so designers can keep real needs visible during development.

Characteristics

Who?

Relevant demographic or contextual characteristics.

Behaviour + attitudes

What do they do?

Patterns, habits, workarounds and attitudes found through research.

Goals + needs

Why does the task matter?

Motivations, concerns, needs and opportunities.

Evidence comes first. Persona comes second.03
IA connection

The primary persona should be researched deeply.

Profile

Demographic context

Age, education, ethnicity, access challenges, family status, occupation—where relevant.

Capability

Abilities + skills

What can the user do confidently? What creates difficulty?

Context

Environment

Physical, social and technological conditions surrounding the task.

Also investigate: behaviour patterns, attitudes, goals, concerns, needs and opportunities.
The IA persona is evidence—not a stock-photo biography.04
Population description

Demographics describe groups; they do not automatically explain behaviour.

Demographic fact

“Students aged 16–18.”

Helps define a population, but says little about how the product is actually used.

+
Behavioural evidence

“Most carry a laptop in one hand while opening classroom doors.”

Directly informs the interaction problem.

Description + behaviour = stronger design understanding.05
Contextualize use

A scenario describes a plausible use situation.

Example

Maya leaves science carrying a laptop and water bottle. She reaches a heavy classroom door and must transfer the bottle to open it. The hallway is crowded and she is trying not to drop anything.

User

Relevant capability and behaviour.

Task

Open and pass through the door while carrying items.

Environment

Crowded transition period with limited free hands.

A scenario makes context concrete.06
Critical thinking

Population stereotypes are shortcuts—and therefore risky.

The syllabus expects students to discuss advantages and disadvantages of stereotypes and demographics in UCD.

Potential value

Fast starting hypothesis

A broad pattern may help a team decide what to investigate first.

Major risk

Assumption becomes “fact”

Stereotypes can hide diversity and produce exclusionary design decisions.

Better practice

Validate with research

Treat any stereotype as a question to test against real user evidence.

Stereotype ≠ persona.07
A2.1.5 · Discuss, not just define

Each user model is useful—and each can mislead.

ToolUseful because…Limitation / riskBetter practice
Primary personaKeeps important user patterns visible during design development.Can oversimplify variation if one persona is treated as “everyone”.Base attributes on research and keep checking against real users.
ScenarioMakes the task and environment concrete.Can drift into fiction if the context is invented.Ground the situation in observed or researched behaviour.
DemographicsHelps define and compare user populations.Does not automatically explain motivations or behaviour.Pair demographic information with behavioural evidence.
Population stereotypeCan provide a quick hypothesis about what to investigate.May hide diversity, reinforce assumptions or lead to exclusion.Treat it as a question to test—not as evidence.
IB command-term habit: to discuss, consider both value and limitation before reaching a reasoned judgement.
A useful model supports inquiry; it never replaces user evidence.08
Apply it

Persona or fiction?

A design team writes: “Jordan, 17, loves minimalist design, drinks matcha, hates plastic and always studies at coffee shops.” None of these details came from research.

What is the main problem?

Choose before you reveal the feedback.09
Synthesis workflow

Cluster evidence before writing the persona.

01

Collect

Interviews, observation, surveys, task evidence.

02

Find repeated patterns

Common needs, behaviours, motivations or limitations.

03

Prioritize relevance

Keep attributes that actually affect the redesign problem.

04

Represent

Create the primary persona and scenario grounded in those patterns.

Synthesis is selective, not decorative.10
Use the persona

The persona should generate better design questions.

Evidence

Often carries objects in both hands

Observed during class transitions.

Question

Can the task be completed one-handed?

A focused interaction question.

Possible requirement

Reduce need for two-hand operation

Later justified through testing and user feedback.

The persona is useful only if it changes decisions.11
15-minute activity

Build a compact evidence-based persona.

Use this research summary: 8 students observed using a shared charging station; 6 keep phones connected while working; 5 pull cables sideways; 4 report difficulty seeing which port is available; two users use one hand because the other is holding a laptop.

1
Write three research-grounded persona attributes.
2
Write one short scenario.
3
Write two design questions this persona makes visible.
Every persona detail should earn its place.12
Vocabulary lab

Persona vocabulary

Retrieve first. Then check.

TermPrimary personaClick to reveal
MeaningThe main research-based representation of the intended user or user group guiding design development.
TermIntended userClick to reveal
MeaningThe individual or group directly using the product or solution.
TermDemographicsClick to reveal
MeaningPopulation characteristics such as age, education or occupation used to describe a user group where relevant.
TermScenarioClick to reveal
MeaningA plausible description of a persona carrying out a task in a specific context.
TermPopulation stereotypeClick to reveal
MeaningA generalized assumption about a group; potentially useful as a hypothesis but risky if treated as evidence.
TermBehaviour patternClick to reveal
MeaningA repeated way users act that emerges from observation or other research.
TermMotivationClick to reveal
MeaningA reason or goal influencing user behaviour.
TermEnvironmentClick to reveal
MeaningThe physical, social and technological context in which the user interacts with the product.
Say the meaning before you flip the card.13
Knowledge check

Can you retrieve it without looking back?

1. What should a primary persona be based on?
Patterns and evidence from user-centred research.
2. Why can demographics alone be insufficient?
They describe a population but may not explain behaviour, task difficulties, motivations or context.
3. What is the role of a scenario?
To place the persona into a plausible task and environment so design issues become concrete.
4. What is a major risk of population stereotypes?
They can turn assumptions into design decisions and hide variation within the user population.
5. Give one advantage and one limitation of using a scenario or persona.
Example: a scenario makes task and environment concrete, but it can become fiction if it is not grounded in research; a persona keeps user patterns visible, but can oversimplify variation if treated as representative of everyone.
Say the answer first. Then reveal it.14
Exit ticket

Before you leave…

1. Write one sentence distinguishing a persona from a stereotype.
2. Name three categories of evidence that can strengthen a persona.
3. Explain how a scenario can reveal a design opportunity.
Next lesson

Task Analysis & User Journey Mapping

Keep the evidence chain moving: user → research → decision → test.

Curriculum alignment
A2.1.5 · primary persona · scenarios · population stereotypes · demographics · advantages and disadvantages of these user models · IA primary-persona preparation.
Lesson complete15 slides
Designed by David Xu · © 2026 David Xu. All rights reserved.Educators and students are welcome to use these materials for non-commercial teaching and learning with attribution. Please share the original link when possible. Reposting, redistributing modified copies, removing attribution, or commercial use requires prior permission.
IB Design Technology SL · Lesson 0615
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